Q: How do magic attacks work? There doesn't seem to be anything indicating whether an attack roll of some sort is needed.

A: When the casting check is successful, the spell hits. It's that simple. This might seem weird at first, but it works well. And since Mana is pretty limited it doesn't get overpowered.

Q: Can someone point me to the bit that explains how many spells you get, and of what circle at the start of play?

A: Hmm, I think this needs a bit more explanation in the next version.

Basically you have access to all the spells you've bought or found. The prices for spells are in the equipment section. As soon as you have acquired a new spell you may try to cast it.

Even with Mage 1 you can try to cast 4th circle spells if you a) have it in your spell book and b) your casting check was successful and c) you have sufficient mana.

There are no restrictions other than that. I hope that clears things up a bit.

Q: Is there a map of the included game world available anywhere?

A: No, not yet.

Q: Where can I download the character sheet?


Q: WTF? My version of WR&M is only 4-pages long and looks like crap!

A: You obviously downloaded the "early draft" version from the website. Please get a proper copy of the Revised Edition from DriveThruRPG/RPGNow. (